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1. View Contracts - in Player Features and Ideas Discussion [original thread]
Howabout a menu option when you right click an item to 'view contracts with', similar to view market details.
- by Meatball Enema - at 2009.05.16 20:30:00
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2. Name Change Feature - in Player Features and Ideas Discussion [original thread]
If the 'block character' function could not be passed by via the name change, then this is an excellent idea.
- by Meatball Enema - at 2009.04.30 20:46:00
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3. UNLOCK 0.4 - in Player Features and Ideas Discussion [original thread]
It makes no sense why it would not be unlocked.
- by Meatball Enema - at 2009.04.23 20:32:00
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4. Drone Bay Display - in Player Features and Ideas Discussion [original thread]
I posted this at the end of the apocraphy features list, but I beleive I posted it too late and I think it became lost in the shuffle.. Display the current shields/armour/structure of the drones in your drone bay so you don't constantly release d...
- by Meatball Enema - at 2009.04.21 17:00:00
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5. Explosion Damage - in Player Features and Ideas Discussion [original thread]
Every time I see something explode while I (or my drones) are floating next to it, I wonder why it doesn't do any damage. Same with ships - the bigger the ship, the bigger the explosion, etc. Modules, ammo, and cargo (if explosive), could add to ...
- by Meatball Enema - at 2009.04.21 14:54:00
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6. Worm Hole Is Dead, Unless It's Easier to Find - in Player Features and Ideas Discussion [original thread]
I would like CCP to send me a daily evemail with bookmarks to the WH's near my system. If theres not one in there, I want them to spawn me a WH so I can go explore. They're just making it harder for themselves by creating new features and not giv...
- by Meatball Enema - at 2009.04.21 14:51:00
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7. Player made missions?! - in Player Features and Ideas Discussion [original thread]
Pretty interesting idea... if they opened up contracts to a bit more and put non item-exchange/auction contracts in your journal, it could very well seem ilke a mission.
- by Meatball Enema - at 2009.04.20 17:59:00
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8. New Eve PvP Design idea - in Player Features and Ideas Discussion [original thread]
I live in highsec. I try to avoid lowsec at all costs. Here's the reason - its not PVP itself that scares me, its the nature of pvp. ie - never go out alone. Every time i've met people in lowsec they've always been accompanied by several other ...
- by Meatball Enema - at 2009.04.20 17:57:00
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9. Eve Combat fysics additions - in Player Features and Ideas Discussion [original thread]
Some of the fysics in eve has bothered me, but I accept them because changing them would make for a difficult game (acceleration and resistance anyone?) But, I do have two ideas, and if they've already been addressed, a simple l2read nub will suf...
- by Meatball Enema - at 2009.04.20 15:09:00
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10. Friendly Fire Incidents in High Sec - in Player Features and Ideas Discussion [original thread]
CONCORD warps in and asks you politely if you'd stop shooting friendlies in high sec. Do you Listen? (Y/N)
- by Meatball Enema - at 2009.04.03 15:10:00
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11. Exploit or not? Lets get some opinions - in Player Features and Ideas Discussion [original thread]
howabout just letting anyone shoot someone who is flagged as a global criminal - gate guns will shoot them on site, why not us?
- by Meatball Enema - at 2009.04.02 03:43:00
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12. Dear CPP, please consider: Let "warp-to-zero" be based on ship type. - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass Completely backward physics. Just like Eve!
- by Meatball Enema - at 2009.03.30 14:40:00
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13. Let probes remember which sites we've scanned down... - in Player Features and Ideas Discussion [original thread]
That would be nice. Also nice would be a 'last known probe result'
- by Meatball Enema - at 2009.03.30 14:31:00
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14. Drone Repairs - in Player Features and Ideas Discussion [original thread]
Or maybe have the automatic drone selection stop choosing the same 5 from the group and choose the five healthiest drones?
- by Meatball Enema - at 2009.03.27 18:44:00
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15. Skill Queue Manipulation - in Player Features and Ideas Discussion [original thread]
Howabout having 'move up' and 'move down' buttons on the eve skill queue? They'd save a large hassle of having to remove all the skills in the queue and then re-queuing them all.
- by Meatball Enema - at 2009.03.26 20:15:00
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